powerwb 发表于 2016-11-18 16:01:40

UE4安卓打包 出错

今天想把做的Demo打包成安卓的。搞了半天都是下面的错误。
最后才在其他论坛找到原因是打开了Substance插件,将其关闭就可以正常打包!
这发一个,希望有类似问题的朋友。可以解决

MainFrameActions: 打包 (Android (ETC1)): Running AutomationTool...
MainFrameActions: 打包 (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UEProjects/0MyUE/a123/a123.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UEProjects/0MyUE/a123/a123.uproject -cook -stage -archive -archivedirectory=C
MainFrameActions: 打包 (Android (ETC1)): :/Users/Administrator/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: 打包 (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: 打包 (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UEProjects\0MyUE\a123\a123.uproject
MainFrameActions: 打包 (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: 打包 (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development   -remoteini="D:\UEProjects\0MyUE\a123" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: 打包 (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
MainFrameActions: 打包 (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: 打包 (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
MainFrameActions: 打包 (Android (ETC1)): CommandUtils.Run: Run: Took 1.3610779s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: 打包 (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development   -remoteini="D:\UEProjects\0MyUE\a123" -noxge -generatemanifest -NoHotReloadFromIDE.
See logfile for details: 'UnrealBuildTool-2016.11.18-15.39.17.txt'
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
y`2 InTargetToManifest)
MainFrameActions: 打包 (Android (ETC1)):    在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: 打包 (Android (ETC1)):    在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.BuildCommand.Execute()
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.Program.MainProc(Object Param)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: 打包 (Android (ETC1)):    在 AutomationTool.Program.Main()
MainFrameActions: 打包 (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: 打包 (Android (ETC1)): Domain_ProcessExit
MainFrameActions: 打包 (Android (ETC1)): copying UAT log files...
MainFrameActions: 打包 (Android (ETC1)): BUILD FAILED
PackagingResults:Error: 错误 Unknown Error

QQ3217142879 发表于 2016-11-18 18:11:46

Substance插线能共享吗

powerwb 发表于 2016-11-22 09:32:14

QQ3217142879 发表于 2016-11-18 18:11
Substance插线能共享吗

虚幻官方商城就有哦,直接添加就行了简便的很

by1111 发表于 2016-11-22 15:56:02

我也遇到了一样的问题

LK-小可 发表于 2016-11-23 09:38:15

恩恩    打包只要有插件就会显示未知错误,那个插件都不行!不知道为啥!

QQ3217142879 发表于 2016-11-24 18:38:56

powerwb 发表于 2016-11-22 09:32
虚幻官方商城就有哦,直接添加就行了简便的很

免费使用?

powerwb 发表于 2016-11-24 22:46:30

QQ3217142879 发表于 2016-11-24 18:38
免费使用?

肯定免费的嘛

zhang2lie 发表于 2017-1-26 13:11:22

能否请教一下,怎样关闭插件呢?

abcdefg 发表于 2017-2-1 14:55:59

直接添加就行了

tao1206332706 发表于 2017-4-19 13:49:19

谢谢分享,非常给力
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