Polaris_Aspire 发表于 2017-2-28 20:21:24

请问我打包好游戏项目后本机上能够正确运行,别人机子.....

使用的是4.14引擎,在完成项目后,使用vs重新编译了development 和development edit ,之后重新进行了打包,打包正确。打包之后,在自己电脑上运行,运行正常,然后在别人电脑上运行的时候一运行就崩溃,不知什么原因



LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-983368983) SRandInit(-983368983).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.654914
LogPluginManager: Loaded Plugin SlateRemote, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin Paper2D, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin OpenCV, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/KidsFun/Plugins/OpenCV/OpenCV.uplugin
LogPluginManager: Loaded Plugin CH_HCNet, From C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/KidsFun/Plugins/CH_HCNet/CH_HCNet.uplugin
LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null.
LogInit: Using libcurl 7.47.1
LogInit:- built for x86_64-pc-win32
LogInit:- supports SSL with OpenSSL/1.0.2g
LogInit:- supports HTTP deflate (compression) using libz 1.2.8
LogInit:- other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:CurlRequestOptions (configurable via config and command line):
LogInit:- bVerifyPeer = false- Libcurl will NOT verify peer certificate
LogInit:- bUseHttpProxy = false- Libcurl will NOT use HTTP proxy
LogInit:- bDontReuseConnections = false- Libcurl will reuse connections
LogInit:- CertBundlePath = nullptr- Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3195953
LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Nov 12 2016 02:28:20
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:
LogInit: Base directory: C:/Users/foolgua/Desktop/KidSFun/Screen/WindowsNoEditor/KidsFun/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile:
LogInit: Applying CVar settings loaded from the selected device profile:
LogInit: Computer: Sc-201611211613
LogInit: User: foolgua
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.328124 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for WindowsNoEditor
LogMemory: Process Physical Memory: 88.39 MB used, 88.39 MB peak
LogMemory: Process Virtual Memory: 102.04 MB used, 102.04 MB peak
LogMemory: Physical Memory: 2518.47 MB used,5593.95 MB free, 8112.42 MB total
LogMemory: Virtual Memory: 333.50 MB used,5593.95 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('zh-CN') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
LogD3D11RHI:       6100/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:   GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI:   Adapter Name: NVIDIA GeForce GTX 1060 6GB
LogD3D11RHI:   Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
LogD3D11RHI:      Driver Date: 12-29-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Fatal error!
LogWindows:Error:
LogWindows:Error: Unhandled Exception: 0xc06d007e
LogWindows:Error:
LogWindows:Error: KERNELBASE.dll
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KidsFun.exe
LogWindows:Error: KERNEL32.DLL
LogWindows:Error: ntdll.dll
LogWindows:Error: ntdll.dll
LogWindows:Error:
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
Log file closed, 02/28/17 14:04:16


请教有没有大神知道的,请求解惑,或者说下大概可能是哪些方面造成的
在自己电脑上都能正确运行,按道理说应该也能在别人电脑上跑的啊


时间先生 发表于 2017-3-6 18:23:17

别人机器要安装插件
页: [1]
查看完整版本: 请问我打包好游戏项目后本机上能够正确运行,别人机子.....