woyodo 发表于 2018-1-23 09:58:35

[更新B站视频](DA Event System I : Dialogue,Quest) DA对话任务事件...

本帖最后由 woyodo 于 2018-1-25 18:46 编辑

一个很强大的对话框、任务事件系统,蓝图资源
官网链接:https://www.unrealengine.com/marketplace/da-event-system-i-dialogue-quest



原文:
DA Event System provides not only a pack of events such as Dialogue, Quest, Choice, etc, but also an easy way to use them. Here are the features:
[*]Stylized Dialogue. You can type escape character in dialogue text, like "This dialogue is \CCOOL!",to change your dialogue text style. The string 'COOL!' above will in different color during gameplay. You can even edit your color freely in data table.
[*]Dialogue Log. The system records dialogues. You can freely see the last 50(the number can be changed) dialogues in your game.
[*]Quest system. You can add quest to your game.
[*]Choice. You can make choice and fire different events.
[*]Variables. I provide a global Variable container for you to set your gameplay variables, which may be used in your quests. You can add a name for your variables in data table to differentiate.
[*]Event firing feature. You can add the functions above(Dialogue,Quest,etc) in a very free way in your Blueprints. For example,you can add 2 dialogues in one event flow, and the 2 dialogue will not be fired at the same time. Only after one dialogue is completed in your game,the other one fired.
大概意思:

1、风格化对话。可以使用转义字符"\"来改变文本的风格,比如输入文本时输入\CCOOL!,这样在游戏运行中COOL字就变成了别的颜色,还有其他转义字符功能,十分强大。
2、可以查看对话框日志
3、包含任务系统,可以编辑游戏任务
4、可以添加选择分支
5、提供用于游戏进展用的变量
6、最强大的是可以在一条蓝图线中添加任意个对话框、选择、任务节点,就是说不需要使用Dispatcher来引导进入下一个对话,直接写在一行就行,很IMBA

B站视频:

演示:https://www.bilibili.com/video/av18688100/
教学:https://www.bilibili.com/video/av18688100/#page=2

原油管视频(需要梯子):
演示:https://youtu.be/pBgrpD2q54I
教学:https://youtu.be/ilZQv4d6BZc


















d69052698 发表于 2018-1-23 10:26:12

资源呢只有介绍啊?

wxy112300 发表于 2018-1-23 10:43:21

看着不错,有提供下载吗

拉里格拉 发表于 2018-1-24 11:57:42

我记得有个实验性的功能好像就是这个。。。。。。。ue4源码里有

woyodo 发表于 2018-1-25 19:07:45

拉里格拉 发表于 2018-1-24 11:57
我记得有个实验性的功能好像就是这个。。。。。。。ue4源码里有

貌似没有
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