求助!构建光照问题“Lightmass crashed”错误请问怎么解决
如图地图检测那个是场景有官方免费动态树木然后不关掉阴影的话
光照结果会显示更多树木UV过大什么粑粑粑的,有方法可以解决吗?
啊,跑题了。还是先解决标题问题吧
构建光照问题“Lightmass crashed”错误
文本附上
<无> === Lightmass crashed: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum)
Array index out of bounds: 3911 from an array of size 3911
0x00000000FE04A06D KERNELBASE.dll!UnknownFunction []
0x00000000ABC75E24 UnrealLightmass-ApplicationCore.dll!UnknownFunction []
0x00000000AAE4A48B UnrealLightmass-Core.dll!UnknownFunction []
0x00000000AAD8D258 UnrealLightmass-Core.dll!UnknownFunction []
0x000000003F36D8BC UnrealLightmass.exe!UnknownFunction []
0x000000003F377734 UnrealLightmass.exe!UnknownFunction []
0x000000003F3CF96A UnrealLightmass.exe!UnknownFunction []
0x000000003F37DE64 UnrealLightmass.exe!UnknownFunction []
0x000000003F3A6D23 UnrealLightmass.exe!UnknownFunction []
0x000000003F3C5D4A UnrealLightmass.exe!UnknownFunction []
0x000000003F441F35 UnrealLightmass.exe!UnknownFunction []
0x00000000776D59CD kernel32.dll!UnknownFunction []
0x0000000077A5A561 ntdll.dll!UnknownFunction []
0x0000000077A5A561 ntdll.dll!UnknownFunction []
上面提示说让你把Cast Dynamic Shadow设置为false Swarm里清空一下。实在不行就清空一下项目里的缓存 我也碰到这样的问题,灯光构建失败,各位大神有解决方案吗? 我也遇到了,大神解决了吗????? 我刚试了下!!!不知道是不是BUG!Cache缓存里面清理(clean)下再次构建就好了! 29222481 发表于 2018-6-4 09:13
Swarm里清空一下。实在不行就清空一下项目里的缓存
正解!!!! 资源哪里好,肯定引擎世界找!
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