关于优化问题参见以下
The entire scene has less than 5000 polygons
The sky has been replaced by a big sphere with unlit material, using only a constant3vector connected as emissive color.
All other materials I use have only a constant3vector connected to the Base Color
Engine scalability settings are all set to low
Mobile HDR is off
The scene contains a character with a character that moves around. It has a camera attached to the root. I disabled all effects in the camera.
It runs with ~10-15 FPS on Nexus 7 2012
(The character has an event tick, it adds the movement input)
I do not use draw calls
On the device, the materials all black (I use a station directional light) |