虚幻4打包失败 求大神解答

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查看2612 | 回复1 | 2017-7-23 22:16:13 | 显示全部楼层 |阅读模式
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UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: Texture (Streaming)                            49.03                   0.16             0        434.14
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: MaterialShader                                 12.26                  12.26             0         22.49
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: StaticMesh                                      1.78                   1.78             0         11.84
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: Texture (Inline)                                1.45                   1.45             0         82.73
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: NavCollision                                    0.62                   0.62             0          0.18
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: PhysX (BodySetup)                               0.56                   0.56             0          6.70
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: SoundWave                                       0.52                   0.52             0          6.14
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandletisplay: ReflectionCapture                               0.52                   0.52             0         39.00
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandlet:Display: GlobalShader                                    0.13                   0.13             0          0.52
UATHelper: 打包 (Android (ATC)): Cook: LogCookCommandlet:Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display:
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: -----------------------------------
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles for platform GLSL_ES2, Default Material will be used in game.
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: LogShaderCompilers:Warning:  (): shader uses 9 samplers exceeding the limit of 8
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone for platform GLSL_ES2, Default Material will be used in game.
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New for platform GLSL_ES2, Default Material will be used in game.
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display:
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display: Success - 0 error(s), 6 warning(s)
UATHelper: 打包 (Android (ATC)): Cook: LogInit:Display:
UATHelper: 打包 (Android (ATC)): Cook:
UATHelper: 打包 (Android (ATC)): Cook: Execution of commandlet took:  212.82 seconds
UATHelper: 打包 (Android (ATC)): Cook: LogOnline:Display: Unloading online subsystem: NULL
UATHelper: 打包 (Android (ATC)): CommandUtils.Run: Run: Took 230.6044307s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: 打包 (Android (ATC)): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: 打包 (Android (ATC)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
UATHelper: 打包 (Android (ATC)): Project.WriteStageCommandline: Creating UE4CommandLine.txt
UATHelper: 打包 (Android (ATC)): Project.CreateStagingManifest: Creating Staging Manifest...
UATHelper: 打包 (Android (ATC)): Project.CleanStagingDirectory: Cleaning Stage Directory: D:\Epic Games\Projects1\SSS\Saved\StagedBuilds\Android_ATC
UATHelper: 打包 (Android (ATC)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
UATHelper: 打包 (Android (ATC)): Project.CreatePakResponseFileFromStagingManifest: Excluding D:\Epic Games\Projects1\SSS\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultBloomKernel.uasset
UATHelper: 打包 (Android (ATC)): Project.CreatePakResponseFileFromStagingManifest: Excluding D:\Epic Games\Projects1\SSS\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultBloomKernel.uexp
UATHelper: 打包 (Android (ATC)): Project.RunUnrealPak: Running UnrealPak *******
UATHelper: 打包 (Android (ATC)): CommandUtils.Run: Run: D:\Epic Games\UE_4.16\Engine\Binaries\Win64\UnrealPak.exe "D:\Epic Games\Projects1\SSS\Saved\StagedBuilds\Android_ATC\ISSSI\Content\Paks\ISSSI-Android_ATC.pak" -create="C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.16\PakList_ISSSI-Android_ATC.txt" -encryptionini -eng
inedir="D:\Epic Games\UE_4.16\Engine" -projectdir="D:\Epic Games\Projects1\SSS" -platform=Android -abslog="C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.16\PakLog_ISSSI-Android_ATC.log" -installed -order="D:\Epic Games\Projects1\SSS\Build\Android_ATC\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -multiprocess
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.16\PakList_ISSSI-Android_ATC.txt
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Added 1924 entries to add to pak file.
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Epic Games\Projects1\SSS\Build\Android_ATC\FileOpenOrder\CookerOpenOrder.log...
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Epic Games\Projects1\SSS\Build\Android_ATC\FileOpenOrder\CookerOpenOrder.log.
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file...
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Collected 1924 files in 0.02s.
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Added 1924 files, 539292739 bytes total, time 3.83s.
UATHelper: 打包 (Android (ATC)): UnrealPak: LogPakFile:Display: Unreal pak executed in 4.015932 seconds
UATHelper: 打包 (Android (ATC)): CommandUtils.Run: Run: Took 4.6483742s to run UnrealPak.exe, ExitCode=0
UATHelper: 打包 (Android (ATC)): Project.RunUnrealPak: UnrealPak Done *******
UATHelper: 打包 (Android (ATC)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\Epic Games\Projects1\SSS\Saved\StagedBuilds\Android_ATC
UATHelper: 打包 (Android (ATC)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
UATHelper: 打包 (Android (ATC)): Project.Package: ********** PACKAGE COMMAND STARTED **********
UATHelper: 打包 (Android (ATC)): AndroidPlatform.Package: BaseApkName = D:\Epic Games\Projects1\SSS\Binaries\Android\ISSSI.apk
UATHelper: 打包 (Android (ATC)): AndroidPlatform.Package: Creating D:\Epic Games\Projects1\SSS\Saved\StagedBuilds\Android_ATC.obb from D:\Epic Games\Projects1\SSS\Saved\StagedBuilds\Android_ATC
UATHelper: 打包 (Android (ATC)): <>c__DisplayClass13_0.<ackage>b__0: [1/1] Adding ISSSI/ to OBB
UATHelper: 打包 (Android (ATC)): <>c__DisplayClass13_0.<ackage>b__0: [2/2] Adding ISSSI/Content/ to OBB
UATHelper: 打包 (Android (ATC)): <>c__DisplayClass13_0.<ackage>b__0: [3/3] Adding ISSSI/Content/Paks/ to OBB
UATHelper: 打包 (Android (ATC)): <>c__DisplayClass13_0.<ackage>b__0: [4/4] Adding ISSSI/Content/Paks/ISSSI-Android_ATC.pak to OBB
UATHelper: 打包 (Android (ATC)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
UATHelper: 打包 (Android (ATC)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UATHelper: 打包 (Android (ATC)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVRController\GearVRController_APL.xml
UATHelper: 打包 (Android (ATC)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
UATHelper: 打包 (Android (ATC)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
UATHelper: 打包 (Android (ATC)): UnrealPluginLanguage..ctor:
UATHelper: 打包 (Android (ATC)): UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UATHelper: 打包 (Android (ATC)): UnrealPluginLanguage..ctor:
UATHelper: 打包 (Android (ATC)): UPL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: 打包 (Android (ATC)): UnrealPluginLanguage..ctor:
UATHelper: 打包 (Android (ATC)): UPL: Engine\Plugins/Runtime/GearVR/Source/GearVRController/GearVRController_APL.xml
UATHelper: 打包 (Android (ATC)): UnrealPluginLanguage..ctor:
UATHelper: 打包 (Android (ATC)): UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UATHelper: 打包 (Android (ATC)): UnrealPluginLanguage..ctor:
UATHelper: 打包 (Android (ATC)): UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UATHelper: 打包 (Android (ATC)): UEDeployAndroid.MakeApk:
UATHelper: 打包 (Android (ATC)): ====2017/7/23 22:07:21====PREPARING TO MAKE APK=================================================================
UATHelper: 打包 (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: System.ComponentModel.Win32Exception (0x80004005): 系统找不到指定的文件。
UATHelper: 打包 (Android (ATC)):    在 System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
UATHelper: 打包 (Android (ATC)):    在 System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
UATHelper: 打包 (Android (ATC)):    在 UnrealBuildTool.UEDeployAndroid.GetLatestSDKApiLevel(AndroidToolChain ToolChain)
UATHelper: 打包 (Android (ATC)):    在 UnrealBuildTool.UEDeployAndroid.GetSdkApiLevel(AndroidToolChain ToolChain)
UATHelper: 打包 (Android (ATC)):    在 UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFiles
Dir)
UATHelper: 打包 (Android (ATC)):    在 UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
UATHelper: 打包 (Android (ATC)):    在 AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
UATHelper: 打包 (Android (ATC)):    在 Project.Package(ProjectParams Params, Int32 WorkingCL)
UATHelper: 打包 (Android (ATC)):    在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: 打包 (Android (ATC)):    在 BuildCookRun.ExecuteBuild()
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.BuildCommand.Execute()
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.Automation.Process(String[] Arguments)
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.Program.MainProc(Object Param)
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: 打包 (Android (ATC)):    在 AutomationTool.Program.Main()
UATHelper: 打包 (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 打包 (Android (ATC)): BUILD FAILED

双色凌' | 2017-7-23 22:19:43 | 显示全部楼层
人呢啊  在线等啊
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