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UE4安装后无法启动(启动时崩溃)
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2017-8-3 15:35:00
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具体错误说明如下,求指教
LoginId:855a39ee4fbb6a8f6659aa83f03038ab
EpicAccountId:ae9ea28dc5e3447d81260461ee4229c3
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File
:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 258]
Tried to get module interface for unloaded module: 'MeshUtilities'
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!FModuleManager::GetModuleChecked<IMeshUtilities>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:258]
UE4Editor_Engine!FModuleManager:
oadModuleChecked<IMeshUtilities>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:309]
UE4Editor_Engine!GetStaticMeshDerivedDataVersion() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1081]
UE4Editor_Engine!BuildStaticMeshDerivedDataKey() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1161]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1260]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2199]
UE4Editor_Engine!UStaticMesh:
ostLoad() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2563]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:952]
UE4Editor_Engine!UBodySetup:
ostLoad() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:890]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:952]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1535]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1289]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:778]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:865]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:929]
UE4Editor_ViewportInteraction!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:35]
UE4Editor_ViewportInteraction!UUniformScaleGizmoHandleGroup::UUniformScaleGizmoHandleGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\viewportinteraction\gizmo\viuniformscalegizmohandle.cpp:18]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687]
UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3599]
UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:104]
UE4Editor_ViewportInteraction!APivotTransformGizmo::APivotTransformGizmo() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\viewportinteraction\gizmo\vipivottransformgizmo.cpp:41]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:816]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:894]
UE4Editor!FEngineLoop:
reInit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1788]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
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