/**
* Returns true if this actor has been rendered "recently", with a tolerance in seconds to define what "recent" means.
* e.g.: If a tolerance of 0.1 is used, this function will return true only if the actor was rendered in the last 0.1 seconds of game time.
*
* @param Tolerance How many seconds ago the actor last render time can be and still count as having been "recently" rendered.
* @return Whether this actor was recently rendered.
*/
UFUNCTION(Category="Rendering", BlueprintCallable, meta=(Keywords="scene visible"))
bool WasRecentlyRendered(float Tolerance = 0.2) const; |