安装了一个外部插件,VS里编译插件通过,可以打开项目,然后什么都没做,只是打开了一个空项目,死活不能打包,求路过的大神指点迷津!新人小白感激涕零!
输出日志如下:
UATHelper: 打包 (Windows(64位)): Running AutomationTool...
UATHelper: 打包 (Windows(64位)): Parsing command line: -ScriptsForProject=D:/ada/ada.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/ada/ada.uproject -cook -stage -archive -archivedirectory=D:/ada -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: 打包 (Windows(64位)): Setting up ProjectParams for D:\ada\ada.uproject
UATHelper: 打包 (Windows(64位)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject -clean D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\UBT-ada-Win64-Shipping.txt"
UATHelper: 打包 (Windows(64位)): Took 0.6968529s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -Manifest=D:\ada\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE
_4.21\UBT-ada-Win64-Shipping_2.txt"
UATHelper: 打包 (Windows(64位)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: 打包 (Windows(64位)): ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\ada\Binaries\Win64\ada-Win64-Shipping.exe depends on 'EditorStyle', 'EditorWidgets', 'Settings', 'SourceCodeAccess', 'SourceControl', 'CurveEditor', 'WorkspaceMenuStructure', 'CurveAssetEditor', 'DesktopPlatform', 'TargetPlatform', 'MessageLog', 'C
lassViewer', 'HardwareTargeting', 'DirectoryWatcher', 'AddContentDialog', 'GameProjectGeneration', 'UATHelper', 'Merge', 'BlueprintGraph', 'KismetWidgets', 'ActorPickerMode', 'RawMesh', 'MaterialBaking', 'ClothingSystemEditorInterface', 'MeshReductionInterface', 'HierarchicalLODUtilities', 'HierarchicalLODOutliner', 'CommonMenuExtensions', 'PinnedCommandList
', 'AdvancedPreviewScene', 'SkeletonEditor', 'StatsViewer', 'DeviceProfileServices', 'SceneOutliner', 'MovieSceneCaptureDialog', 'SequencerWidgets', 'SequenceRecorderSections', 'Sequencer', 'PixelInspectorModule', 'DeviceManager', 'ExternalImagePicker', 'SharedSettingsWidgets', 'SettingsEditor', 'UnrealEdMessages', 'ScreenShotComparisonTools', 'AutomationCon
troller', 'AutomationWindow', 'DesktopWidgets', 'ScreenShotComparison', 'ProfilerMessages', 'ProfilerClient', 'Profiler', 'SessionFrontend', 'SlateReflector', 'Layers', 'LandscapeEditor', 'Localization', 'InternationalizationSettings', 'ConfigEditor', 'ViewportInteraction', 'ComponentVisualizers', 'AudioSettingsEditor', 'DetailCustomizations', 'FoliageEdit',
'WorldBrowser', 'NewLevelDialog', 'DeviceProfileEditor', 'CollectionManager', 'PlacementMode', 'LauncherServices', 'IntroTutorials', 'VREditor', 'LevelEditor', 'SequenceRecorder', 'AnimationEditor', 'Persona', 'AnimationModifiers', 'MeshBoneReduction', 'AnimationBlueprintEditor', 'SceneDepthPickerMode', 'SkeletalMeshEditor', 'GraphColor', 'MeshUtilitiesComm
on', 'MeshDescriptionOperations', 'QuadricMeshReduction', 'MeshBuilder', 'MeshUtilities', 'StaticMeshEditor', 'MeshMergeUtilities', 'MaterialUtilities', 'MaterialEditor', 'MovieSceneTools', 'KismetCompiler', 'DerivedDataCache', 'HotReload', 'BlueprintCompilerCppBackend', 'BlueprintNativeCodeGen', 'Kismet', 'GraphEditor', 'LocalizationCommandletExecution', 'L
ocalizationService', 'TranslationEditor', 'UndoHistory', 'ProjectTargetPlatformEditor', 'OutputLog', 'LocalizationDashboard', 'MainFrame', 'TextureEditor', 'CurveTableEditor', 'DataTableEditor', 'FontEditor', 'AudioEditor', 'AssetTools', 'SourceControlWindows', 'PackagesDialog', 'ContentBrowser', 'Documentation', 'PropertyEditor', 'AnimGraph', 'InputBindingE
ditor', 'SwarmInterface', 'TargetDeviceServices', 'MeshPaint', 'MeshPaintMode', 'PluginWarden', 'ClothingSystemEditor', 'PIEPreviewDeviceSpecification', 'PIEPreviewDeviceProfileSelector', 'PakFileUtilities', 'BspMode', 'GameplayDebugger', 'FunctionalTesting', 'DistCurveEditor', 'Cascade', 'UMGEditor', 'Matinee', 'EditorSettingsViewer', 'PhysicsAssetEditor',
'ProjectLauncher', 'StringTableEditor', 'GeometryMode', 'TextureAlignMode', 'Blutility', 'MergeActors', 'ProjectSettingsViewer', 'PListEditor', 'AIGraph', 'BehaviorTreeEditor', 'EnvironmentQueryEditor', 'ViewportSnapping', 'GameplayTasksEditor', 'HTML5TargetPlatform', 'HTML5PlatformEditor', 'OverlayEditor', 'ClothPainter', 'TimeManagementEditor', 'IOSPlatfor
mEditor', 'AndroidDeviceDetection', 'AndroidPlatformEditor', 'LuminPlatformEditor', 'UnrealEd'.
UATHelper: 打包 (Windows(64位)): Dependant modules 'EditorWidgets', 'SourceCodeAccess', 'SourceControl', 'CurveEditor', 'WorkspaceMenuStructure', 'CurveAssetEditor', 'TargetPlatform', 'MessageLog', 'ClassViewer', 'HardwareTargeting', 'AddContentDialog', 'GameProjectGeneration', 'UATHelper', 'Merge', 'BlueprintGraph', 'KismetWidgets', 'ActorPickerMode',
'MaterialBaking', 'HierarchicalLODUtilities', 'HierarchicalLODOutliner', 'CommonMenuExtensions', 'PinnedCommandList', 'AdvancedPreviewScene', 'SkeletonEditor', 'StatsViewer', 'DeviceProfileServices', 'SceneOutliner', 'MovieSceneCaptureDialog', 'SequencerWidgets', 'SequenceRecorderSections', 'Sequencer', 'PixelInspectorModule', 'DeviceManager', 'ExternalImag
ePicker', 'SharedSettingsWidgets', 'SettingsEditor', 'ScreenShotComparisonTools', 'AutomationController', 'AutomationWindow', 'DesktopWidgets', 'ScreenShotComparison', 'ProfilerClient', 'Profiler', 'SessionFrontend', 'SlateReflector', 'Layers', 'LandscapeEditor', 'Localization', 'InternationalizationSettings', 'ConfigEditor', 'ViewportInteraction', 'Componen
tVisualizers', 'AudioSettingsEditor', 'DetailCustomizations', 'FoliageEdit', 'WorldBrowser', 'NewLevelDialog', 'DeviceProfileEditor', 'CollectionManager', 'PlacementMode', 'LauncherServices', 'IntroTutorials', 'VREditor', 'LevelEditor', 'SequenceRecorder', 'AnimationEditor', 'Persona', 'AnimationModifiers', 'MeshBoneReduction', 'AnimationBlueprintEditor', 'S
ceneDepthPickerMode', 'SkeletalMeshEditor', 'MeshDescriptionOperations', 'QuadricMeshReduction', 'MeshBuilder', 'MeshUtilities', 'StaticMeshEditor', 'MeshMergeUtilities', 'MaterialUtilities', 'MaterialEditor', 'MovieSceneTools', 'KismetCompiler', 'HotReload', 'BlueprintCompilerCppBackend', 'BlueprintNativeCodeGen', 'Kismet', 'GraphEditor', 'LocalizationComma
ndletExecution', 'LocalizationService', 'TranslationEditor', 'UndoHistory', 'ProjectTargetPlatformEditor', 'OutputLog', 'LocalizationDashboard', 'MainFrame', 'TextureEditor', 'CurveTableEditor', 'DataTableEditor', 'FontEditor', 'AudioEditor', 'AssetTools', 'SourceControlWindows', 'PackagesDialog', 'ContentBrowser', 'Documentation', 'PropertyEditor', 'AnimGra
ph', 'InputBindingEditor', 'TargetDeviceServices', 'MeshPaint', 'MeshPaintMode', 'PluginWarden', 'ClothingSystemEditor', 'PIEPreviewDeviceProfileSelector', 'BspMode', 'FunctionalTesting', 'NetworkFileSystem', 'DistCurveEditor', 'Cascade', 'UMGEditor', 'Matinee', 'EditorSettingsViewer', 'PhysicsAssetEditor', 'ProjectLauncher', 'StringTableEditor', 'GeometryMo
de', 'TextureAlignMode', 'Blutility', 'MergeActors', 'ProjectSettingsViewer', 'PListEditor', 'AIGraph', 'BehaviorTreeEditor', 'EnvironmentQueryEditor', 'ViewportSnapping', 'GameplayTasksEditor', 'HTML5TargetPlatform', 'HTML5PlatformEditor', 'OverlayEditor', 'ClothPainter', 'TimeManagementEditor', 'IOSPlatformEditor', 'AndroidDeviceDetection', 'AndroidPlatfor
mEditor', 'LuminPlatformEditor', 'UnrealEd', 'ExtraCamWindow'
UATHelper: 打包 (Windows(64位)): ERROR: Non-editor build cannot depend on non-redistributable modules.
UATHelper: 打包 (Windows(64位)): (see C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\UBT-ada-Win64-Shipping_2.txt for full exception trace)
UATHelper: 打包 (Windows(64位)): Took 1.1565751s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: 打包 (Windows(64位)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\UBT-ada-Win64-Shipping_2.txt)
UATHelper: 打包 (Windows(64位)): (see C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\Log.txt for full exception trace)
UATHelper: 打包 (Windows(64位)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: 打包 (Windows(64位)): BUILD FAILED
LogHMD: SteamVR Shutting down.
LogInit: XAudio2 using '扬声器 (5- USB Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
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