求助:发布pc端失败

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查看1591 | 回复1 | 2017-3-30 17:03:47 | 显示全部楼层 |阅读模式
LogSavePackage: Save=554.20ms
LogSavePackage: Moving 'F:/备份/1/尚苑全面改造_0330_进行_45/Saved/UEDPCAll_JCGZ_SYF29310B343CD63F8EF4C04BDF8D64A69.tmp' to 'F:/备份/1/尚苑全面改造_0330_进行_45/Saved/Autosaves/Game/Maps/UEDPCAll_JCGZ_SY.umap'
LogSavePackageisplay: Finished SavePackage F:/备份/1/尚苑全面改造_0330_进行_45/Saved/Autosaves/Game/Maps/UEDPCAll_JCGZ_SY.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: 打包 (Windows (64位)): Running AutomationTool...
MainFrameActions: 打包 (Windows (64位)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/备份/1/尚苑全面改造_0330_进行_45/尚苑全面改造.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/备份/1/尚苑全面改造_0330_进行_45/尚苑全面改造.uproject -cook -stage -archive -archivedirec
MainFrameActions: 打包 (Windows (64位)): tory=F:/zzh -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: 打包 (Windows (64位)): Automation.Process: Setting up command environment.
MainFrameActions: 打包 (Windows (64位)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: 打包 (Windows (64位)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject
MainFrameActions: 打包 (Windows (64位)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: D:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe 尚苑全面改造 Win64 Shipping -Project=F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject -clean F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  -remoteini="F:\备份\1\尚苑全面改造_0330_进行_45" -nobuilduht -NoHotReloadFromIDE
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 2.009s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: D:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe 尚苑全面改造 Win64 Shipping -Project=F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  -remoteini="F:\备份\1\尚苑全面改造_0330_进行_45" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 0.995s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: D:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe 尚苑全面改造 Win64 Shipping -Project=F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  -remoteini="F:\备份\1\尚苑全面改造_0330_进行_45" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Creating makefile for ��Էȫ����� (no existing makefile)
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 2.191s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: 打包 (Windows (64位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe 尚苑全面改造 Win64 Shipping -Project=F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  F:\备份\1\尚苑全面改造_0330_进行_45\尚苑全面改造.uproject  -remoteini="F:\备份
\1\尚苑全面改造_0330_进行_45" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.30-17.00.41.txt'
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.CommandUtils.RunAndLog(String App, Stri
MainFrameActions: 打包 (Windows (64位)): ng CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary
`2 InTargetToManifest)
MainFrameActions: 打包 (Windows (64位)):    在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: 打包 (Windows (64位)):    在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.BuildCommand.Execute()
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.Program.MainProc(Object Param)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: 打包 (Windows (64位)):    在 AutomationTool.Program.Main()
MainFrameActions: 打包 (Windows (64位)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: 打包 (Windows (64位)): Domain_ProcessExit
MainFrameActions: 打包 (Windows (64位)): copying UAT log files...
MainFrameActions: 打包 (Windows (64位)): BUILD FAILED
PackagingResults:Error: 错误 Unknown Error

hahofhb | 2017-4-1 13:55:54 | 显示全部楼层
UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
仔细看有这句 你没有 8.1的sdk
还有我建议都在英文目录下
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