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| 本帖最后由 xiaoxiaocg78 于 2018-6-14 10:31 编辑 
 最近在网上找到一个异步载入关卡的代码 ,编译通过了 但是蓝图不知道怎么使用  哪位大神可以帮忙解答一下,多谢各位
 .h文件
 
 DECLARE_DYNAMIC_DELEGATE(FOnPackageLoaded);
 UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"), Category = "QGKJ:Tools")
 static bool LoadLevelAsync(const FString& InName, TArray<FString> Packages, FOnPackageLoaded OnPackageLoaded);
 
 
 
 
 .cpp文件
 bool UCSWBlueprintUtilities:
  oadLevelAsync(const FString& InName, TArray<FString> Packages, FOnPackageLoaded OnPackageLoaded) {
 FTimerHandle* TimerHandle = nullptr;
 
 LoadPackageAsync(InName, FLoadPackageAsyncDelegate::CreateLambda([=](const FName& PackageName, UPackage* LoadedPackage, EAsyncLoadingResult::Type Result) {OnPackageLoaded.ExecuteIfBound(); }),0, PKG_ContainsMap);
 
 return true;
 }
 代码里有表情符 可以下载附件看
 
 
 
 
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