[材质] 灯光构建是提示构建灯光失败需要怎么处理,求解

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查看7170 | 回复8 | 2018-9-24 14:36:10 | 显示全部楼层 |阅读模式
百度查到几个方法,清除构建缓存,修改swarm配置,都不管用,求大神解惑,之前也遇到过,重启就好了,现在不知道为什么怎么都处理不好,无法构建灯光
滴滴滴滴滴 | 2018-9-25 10:42:55 | 显示全部楼层
截图看看,不然怎么知道什么原因
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chester159 | 2018-9-25 10:50:05 | 显示全部楼层
如果设置都没问题 swarm没有ping不过去的或者缓存的问题 1 优先检查关卡模型的问题 依次删除场景内模型 直到能构建为止 2检查进程是不是多开了swarm  
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zhou2643519 | 2018-9-26 10:32:26 | 显示全部楼层
chester159 发表于 2018-9-25 10:50
如果设置都没问题 swarm没有ping不过去的或者缓存的问题 1 优先检查关卡模型的问题 依次删除场景内模型 直 ...

不太懂ping跟缓存的问题,我模型应该没有问题,前几遍的时候构建没问题的,后面就不行了,有时候重启能解决,, 检查进程没有躲开swarm
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zhou2643519 | 2018-9-26 10:34:34 | 显示全部楼层
构建问题
XNVQ4S{80%N2JKDN@F(_4R2.png
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zhou2643519 | 2018-9-26 10:38:14 | 显示全部楼层
滴滴滴滴滴 发表于 2018-9-25 10:42
截图看看,不然怎么知道什么原因

截图放到楼下了,麻烦大佬帮忙解决一下,我这边出现的问题全是构建出错误,我一组模型第一边构建的时候没有问题的,后面同一组模型一会可以构建一会失败,提示地图需要构建光照,偶尔重启电脑可以解决这个问题,还有一种情况是电脑构建到八九十的时候,有时候全构建完了不操作过一会也会自动重启电脑,自动重启感觉是软件的问题,电脑本身干别的没出现过重启
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zhou2643519 | 2018-9-26 11:16:06 | 显示全部楼层
11:06:07: Starting up SwarmAgent ...
11:06:07:  ... registering SwarmAgent with remoting service
11:06:07:  ... registering SwarmAgent network channels
11:06:07:  ... initializing SwarmAgent
11:06:07:  ......... certificate check has failed
11:06:07:  ...... initializing cache
11:06:07:  ......... using cache folder 'C:/Users/Administrator/AppData/Local/UnrealEngine/4.18/Saved/Swarm\SwarmCache'
11:06:07:  ......... recreating SwarmAgent cache staging area
11:06:07:  ...... initializing connection to SwarmCoordinator
11:06:07:  ......... using SwarmCoordinator on RENDER-01
11:06:10:  ......... SwarmCoordinator failed to be initialized
11:06:10:  ...... initializing local performance monitoring subsystem
11:06:10:  ... initialization successful, SwarmAgent now running
11:06:10: [Interface:TryOpenConnection] Local connection established
11:06:10: [Job] Accepted Job CE577C9B-49EE07CE-071A4790-722D7904
11:06:11: [Job] Launched Job UnrealLightmass_2018-09-25_04-46-10_1191360-64bit.exe
11:06:11: [Job]     PID is 9704
11:06:11: [Job]     GUID is "CE577C9B-49EE07CE-071A4790-722D7904"
11:06:11: LogLightmass: Display: Lightmass Win64 started on: Q7N4VTTIRCH8YYV. Command-line: CE577C9B49EE07CE071A4790722D7904
11:06:11: Failed to determine engine directory: Defaulting to ../../../Engine/
11:06:11: Failed to load 'aqProf.dll' (GetLastError=126)
11:06:11: File 'aqProf.dll' does not exist
11:06:11: Failed to load 'VSPerf140.dll' (GetLastError=126)
11:06:11: File 'VSPerf140.dll' does not exist
11:06:11: Failed to load 'VtuneApi.dll' (GetLastError=126)
11:06:11: File 'VtuneApi.dll' does not exist
11:06:11: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
11:06:11: File 'VtuneApi32e.dll' does not exist
11:06:11: Lightmass Win64 started on: Q7N4VTTIRCH8YYV. Command-line: CE577C9B49EE07CE071A4790722D7904
11:06:11: LogLightmass: Display: Processing scene GUID: CE577C9B49EE07CE071A4790722D7904 with 6 threads
11:06:11: Processing scene GUID: CE577C9B49EE07CE071A4790722D7904 with 6 threads
11:06:11: Building static lighting...
11:06:11: [OpenConnection] Registering TCP channel ...
11:06:11: [OpenConnection] Connecting to agent ...
11:06:11: [TryOpenConnection] Testing the Agent
11:06:11: [TryOpenConnection] Opening Connection to Agent
11:06:11: [TryOpenConnection] Local Process ID is 9704
11:06:11: [Job] Found a parent connection for PID 9704
11:06:11: [Job]     6C6F1717 -> 44281795
11:06:11: [Interface:TryOpenConnection] Local connection established
11:06:11: Skylight import processing 0.007s with CubemapSize 128
11:06:11: Measured CPU frequency: 4.20 GHz
11:06:11: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
11:06:11: Number of texture mappings: 170
11:06:11: Number of fluid mappings:   0
11:06:11: Number of landscape mappings:   0
11:06:11: Number of BSP mappings:     0
11:06:11: Number of static mesh instance mappings: 170
11:06:12: Scene surface area calculated at 6.783 million units (111.311% of the estimated 6.093 million units)
11:06:12: Importance volume surface area calculated at 6.783 million units (0.000% of the estimated 0.000 million units)
11:06:12:
11:06:12:
11:06:12: Collision Mesh Overview:
11:06:12: Num Triangles         : 556945
11:06:12: MeshInfos             :     0.0Mb
11:06:12: UVs                   :     4.9Mb
11:06:12: LightmapUVs           :     4.9Mb
11:06:12: Embree Used Memory    :    40.0Mb
11:06:12:
11:06:12:
11:06:12: Processing...
11:06:12: EmitDirectPhotons complete, 0.073 million photons emitted in 0.1 seconds
11:06:12: Built photon segment map in 0.0 seconds
11:06:12: EmitIndirectPhotons complete, 0.004 million photons emitted in 0.1 seconds
11:06:12: Marking Irradiance Photons complete, 0.001 million photons marked in 0.1 seconds
11:06:18: Caching Irradiance Photons complete, 5.874 million cache samples in 6.5 seconds
11:06:18: Calculate Irradiance Photons complete, 0.001 million irradiance calculations in 0.1 seconds
11:07:21: Radiosity Setup 62.2s
11:07:35: [MaintainConnections] Detected dropped local connection, cleaning up (44281795)
11:07:35: [CloseConnection] Closing connection 44281795 using handle 44281795
11:07:35: [CloseConnection] Connection confirmed for disconnection 44281795
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [Job] Job has failed! The task failure count is non-zero
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [UpdateTaskState]: Task Killed locally by Q7N4VTTIRCH8YYV, counted as failure
11:07:35: [CloseConnection] Connection disconnected 44281795
11:07:35: [GetMessage] Safely returning to 44281795 with no message
11:07:35: [CloseConnection] Closing connection 6C6F1717 using handle 6C6F1717
11:07:35: [CloseConnection] Connection confirmed for disconnection 6C6F1717
11:07:35: [CloseConnection] Closing orphaned Job (CE577C9B-49EE07CE-071A4790-722D7904)
11:07:35: [MaintainConnections] Connection 6C6F1717 is DISCONNECTING
11:07:35: [MaintainConnections] Local connection has closed (44281795)
11:07:35: [MaintainConnections] Removed connection 44281795
11:07:40: [CloseConnection] Connection disconnected 6C6F1717
11:07:40: [GetMessage] Safely returning to 6C6F1717 with no message
11:07:40: [MaintainConnections] Local connection has closed (6C6F1717)
11:07:40: [MaintainConnections] Removed connection 6C6F1717
11:07:40: [MaintainConnections] All connections have closed
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zhou2643519 | 2018-9-26 11:17:54 | 显示全部楼层
上面是swarm的报错,有大神能看懂帮解决一下吗,我先发现问题好像跟光照uv有些关系,我光照uv全64的时候整个场景构建没有问题,uv调高之后,只是分开关卡构建都不行,也不报错,直接构建到十几然后自己取消构建了,没有任何提示,有懂的麻烦帮忙看看吧,愿意有偿,被这个问题逼疯了
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hanju | 2020-8-21 09:26:36 | 显示全部楼层
走过看看,加强学习内容。
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